The surge 2 tips and tricks7/18/2023 ![]() Stepping into the mine’s radius is a good way to find out where a mine is because you’ll see an on-screen indicator of where the gas is emanating from, but that’s also a good way to make yourself vulnerable. Valkyrie’s Black Eye cameras can be great sources of intel for Fenrir, advising him on when to activate which mines, and Caveira makes a perfect predator for any Attacker prey whose vision is clouded by the gas.Īttackers can deal with Fenrir’s mines by removing them outright as mentioned before, it’ll take an explosive or an EMP to deal with any deactivated mine. Try placing Melusi’s Banshee devices or positioning a Clash around one of Fenrir’s mines to add a slowing effect to Attackers caught in the fear gas, or deploy Thorn’s Razorbloom Shells to catch enemies lingering in (or trying to flee from) the gas. Fenrir can use his mines to cover multiple areas of the map and, by using his activation codes wisely, respond to enemy pushes from multiple directions.Īs with most gadgets in Rainbow Six Siege, Fenrir’s Dread Mines get even more powerful when used in conjunction with his teammates. This resets the mine to its deactivated state, making it bulletproof again, and returns the activation code to Fenrir’s inventory so he can use it again. Fenrir can also retrieve activation codes remotely in the same way. ![]() This puts the mine in an activated state, so it will trigger and start gassing off if an Attacker comes near. He can send activation codes remotely by looking at the icon of a deployed mine and interacting with it. So how does a mine get activated or deactivated? Fenrir has five mines, but only three activation codes, meaning he can only have up to three of his mines activated at any given time. Note that the gas does not obscure vision within the visible radius (only tints it slightly purple) and does not have any damaging or slowing effect on Operators. Everything beyond a few meters will be blacked out, leaving affected players with very short view distance an opponent lurking down a hallway will be completely obscured from view. Any Operator (except Fenrir) who steps inside the radius of the gas will have their vision drastically limited. Triggered – A triggered mine releases a steady stream of fear-inducing gas as long as an Attacker is within range.However, it is also dangerous, because as soon as an Attacker steps into its radius, it will trigger. Activated – In this state, the inner workings of the mine are exposed, and it can be easily destroyed by bullets and other damage sources. ![]() However, a deactivated mine cannot release the fear gas, so it’s not an immediate threat. A deactivated mine is bulletproof and therefore difficult for Attackers to remove, as they must spend utility – either explosives or EMPs – to destroy or disable them.
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